Who is chell modeled after




















As the elevator begins to rise, Wheatley seems to go mad with power and brings Chell back down to him. She goads him into a rage by pointing out that Chell did all the work in escaping and defeating her and claiming that Wheatley was originally designed as an "intelligence dampener" whose sole function was to render GLaDOS less dangerous by constantly generating stupid ideas. Pre-recorded messages from Cave Johnson , with occasional input from his assistant Caroline , guide Chell through the tests.

She makes her way upward, through progressively more recent parts of the Aperture facility. As she regains conscious access to Caroline's memories and personality, her attitude toward Chell begins to soften slightly. When the two re-enter the modern section of the facility, they are captured by Wheatley, who puts them through his own poorly designed Test Chambers. His incompetence clearly poses a threat to the entire Enrichment Center, as he ignores warnings about an imminent reactor meltdown.

Working together, Chell uses portals to redirect Wheatley's bombs against him, and GLaDOS provides corrupted cores for Chell to attach to him, hoping to trigger another core transfer.

When Chell attempts to press the Stalemate Resolution Button, bombs drop around it, a trap devised by Wheatley.

As the facility begins to fall apart due to the long-ignored meltdown, the ceiling splits open, revealing the night sky. She and Wheatley are both sucked out into the vacuum of space, clinging desperately to the straining wires of GLaDOS' mainframe. Wheatley is left in lunar orbit. GLaDOS, showing what seems like genuine concern for Chell's welfare, talks about what she learned from their experiences together and says she now realizes Chell has been her best friend all along.

She then adds that feeling this surge of emotion has allowed her to figure out where its source - Caroline - is located, and promptly states that she has deleted it. Despite being apparently back to her old, amoral self, GLaDOS says that she intends to release Chell, claiming that attempts to kill her simply have proven to cause too much trouble.

An elevator takes Chell upward, and a chorus of turrets sing her a farewell song. Arriving on the surface, Chell opens the door to find herself exiting what appears to be a small tool shed in a sunlit field of wheat. The door slams shut behind her, then briefly opens again to spit out the scorched Companion Cube from the first game. Chell is a fairly thin young woman in her early or mid 20's.

Her ethnic background is somewhat ambiguous; she appears to be of Latin or multiracial descent, and Valve concept artist Matt Charlesworth described her as having "a hint of Japanese ethnicity. She has light brown skin, dark hair with streaks of gray that are visible in the first game, and gray eyes.

Her split earlobes suggest that she once wore earrings that were violently ripped out. Throughout the first game she wears a worn-out orange jumpsuit and has bare feet, with Advanced Knee Replacement prostheses surgically attached to her legs.

She has a ponytail and mild "bed hair" from sleeping in a stasis pod for an unknown period of time. In Portal 2 , Chell appears much better groomed and rested. Her knee replacements have been replaced with Long Fall Boots. She wears the same jumpsuit, but with the upper part folded down and tied around her waist, revealing a white tank top bearing the Aperture logo and tight-fitting pale blue shorts or pants.

She also wears a white wrap up past the wrist on her right hand, presumably for joint support on the wrist that holds the ASHPD. As with her fellow silent protagonist Gordon Freeman, relatively little is known about Chell's personality. The clearest information about her comes from the Lab Rat comic, which shows portions of her personnel file. According to the file, psychological testing showed that Chell scored well into the 99th percentile on the trait of tenacity. A note on these test results characterized Chell as "abnormally stubborn," adding that "she never gives up.

Rattman's comments imply that Chell's profile was not particularly remarkable in other respects. Based on her accomplishments in the games, it can be surmised that Chell is highly resourceful, quick-thinking, good at creative problem-solving, and does not panic easily. The Lab Rat comic showed that Chell declined to answer at least part of her test subject questionnaire, suggesting that her defiant refusal to answer GLaDOS may be a long-standing habit.

At the beginning of Portal 2 , when Wheatley asks her to speak, she jumps instead, which Wheatley interprets as a sign of brain damage. Fan Theories There are a number of theories about the true identity of Chell which have become somewhat well-known among Portal fans. One story element that many of these theories rely on is that GLaDOS does not seem to have any information about Chell's identity, only ever referring to her as "subject name here" and referring to her home town as "subject home town here".

One popular theory is been that Chell is a clone and there are a large number of Chell clones allowing GLaDOS to repeatedly test the Portal Gun even in life-threatening environments. Another theory is that Chell is an android, not only accounting for the unusual story aspects the 'clone' theory highlights but also explaining why Chell has springs attached to her legs and why GLaDOS releases Chell into a live-fire course designed for androids.

This theory is largely based on the idea that the Aperture Science 'bring your daughter to work' day was the same day that GLaDOS was first activated. If a clone of Chell had run through the testing process before then that could mean that the 'C. Johnson' who graffitied their name across one wall in the Aperture building could in fact be 'Chell Johnson'.

Despite the multiple theories as to Chell's identity Valve have neither confirmed or denied any of them and continue to keep the character of Chell shrouded in mystery. The only exception being that Valve mentioned that Chell was not a clone or at least not a part of a series of clones during Giant Bomb's own Portal 2 Spoilercast. Development A comparison between the original Chell and the model she was based on.

Chell's appearance was modelled on that of model Alesia Glidewell. Her orange jumpsuit in the original Portal was added to give her a dehumanised look and convey the idea that she was a test subject. The springs on the base of her feet were taken from the model of the Combine Assassin, an enemy cut from Half-Life 2 , and added to Chell due to many testers of the game wondering why Chell was able to survive seemingly fatal falls with no damage. For Portal 2 the Valve team redesigned Chell and went through a large number of concepts before settling on a grey jumpsuit, to make her look as though she had been dressed by a computer.

A white cap was also eventually added to the design and a concept render also included some areas of green colouring on her jumpsuit. Some time after announcing this new design the Valve team scrapped it in favour of Chell wearing her old orange jumpsuit tied around her waist and a sleeveless white top with the Aperture Laboratories logo on it. The new outfit gave Chell more physical freedom and was adopted to signify that Chell had evolved from being a test subject into the cause of the Aperture Labs destruction.

Tweet Clean. Cancel Update. What size image should we insert? This will not affect the original upload Small Medium How do you want the image positioned around text? Float Left Float Right. Cancel Insert. Instead of the promised cake , she is met with a pit of fire.

Instead, she narrowly escapes certain death through clever use of the ASHPD and begins traveling through abandoned maintenance areas despite continued verbal discouragement from GLaDOS. Throughout the decaying and neglected maintenance areas, Chell finds that Rattmann has been roaming around the facility for some time, leaving graffiti on the walls to guide her along the right path.

GLaDOS attempts to deploy a "surprise" to eliminate Chell but ends up "accidentally" detaching her Morality Core , claiming she has never seen it and does not know what it is. Chell promptly incinerates the core. She notes that the Morality Core must have had some ancillary responsibilities and that she cannot shut off the Rocket Sentry in her control room. Before the neurotoxin can kill her, Chell destroys GLaDOS, who is apparently sucked to the outside with parts of her generator.

Chell is dragged with her and ends up among GLaDOS' remains on the parking lot in front of the Aperture Labs entrance, only to be dragged back inside and placed in stasis by the Party Escort Bot. GLaDOS reactivates a room full of Personality Cores and re-captures Aperture Laboratories, filing a letter to Chell, informing her that she is still alive and "not even angry" about Chell's actions—but not before extinguishing a candle on the cake, which was not a lie after all.

Chell had been rejected as a candidate for testing due to her psychological profile, which showed her to be an extreme outlier in terms of tenacity.

Rattmann, having correctly guessed that such stubborn determination might be the key to escaping, hacked the system to make her test subject 1. However, the main power for the facility failed when GLaDOS was destroyed, and the chamber's life support systems were compromised.

Rattmann , who had managed to leave the facility in the chaos, was overcome with guilt at the thought that Chell would die after he had used her as a pawn in his own escape. At the cost of his own life, he re-entered the facility and restored power to the chamber by hooking it to the reserve grid, saving Chell's life but placing her in a semi-permanent state of stasis. The reserve grid was not programmed to wake her. After multiple tests, which eventually get Chell a single portal ASHPD, they set out through the maintenance areas, which like the rest of the facility are overrun with nature.

Chell is then forced back into the testing area, where she must complete more tests with the dual portal ASHPD. Wheatley persuades Chell to help him neutralize GLaDOS' defenses by cutting off her turret production line and neurotoxin supply. He is unable to figure out how to actually accomplish this, but Chell manages to handle it without him. She first sets up a defective turret as the template for the scanner that approves new turrets, resulting in the functional ones being culled, and then uses portals to redirect lasers to sever the supply tubing to the neurotoxin generator.

Her attempts to kill Chell with her sabotaged turrets and neurotoxin fail, allowing Chell to complete a core transfer. As the elevator begins to rise, Wheatley begins to grow mad with power and brings Chell back down to him. She goads him into a rage by pointing out that Chell did all the work in escaping and defeating her and claiming that Wheatley was originally designed as an "intelligence dampener" whose sole function was to render GLaDOS less dangerous by constantly generating stupid ideas.

Furious at both GLaDOS and Chell, Wheatley begins smashing Chell's elevator into the ground, sending them down the elevator shaft and into the bowels of the facility. Chell wakes up in the deepest part of the Aperture Science, which contains the old facility from as far back as the s. Pre-recorded messages from Cave Johnson , with occasional input from his assistant Caroline , guide Chell through the tests.

She makes her way upward, through progressively more recent parts of the Aperture facility. As GLaDOS listens to the recordings, she begins to remember her own origins: Caroline's consciousness was eventually uploaded into an A. As she regains conscious access to Caroline's memories and personality, her attitude toward Chell begins to soften slightly.

When the two re-enter the modern section of the facility, they are captured by Wheatley, who puts them through his own poorly designed test chambers. His incompetence clearly poses a threat to the entire Enrichment Center, as he ignores warnings about an imminent reactor meltdown. Working together, Chell uses Portals to redirect Wheatley's bombs against him, and GLaDOS provides corrupted cores for Chell to attach to him, hoping to trigger another core transfer.

When Chell attempts to press the Stalemate Resolution Button, bombs explode around it, a trap devised by Wheatley. As the facility begins to fall apart due to the long-ignored meltdown, the ceiling splits open, revealing the night sky.

Both she and Wheatley are sucked out into the vacuum of space, clinging desperately to the straining wires of GLaDOS' mainframe. Chell is saved as GLaDOS regains control of the facility, dragging her back through the portal and Wheatley gets knocked off into space. GLaDOS, showing what seems like genuine concern for Chell's welfare, talks about what she learned from their experience together and says she now realizes Chell has been her best friend all along.

She then adds that feeling this surge of emotion has allowed her to figure out where its source - Caroline - is located, and an audio notification promptly states that she has deleted it. Despite being apparently back to her old, amoral self, GLaDOS says that she intends to release Chell, claiming that attempts to kill her simply have proven to cause too much trouble. An elevator takes Chell upward, and a chorus of turrets sing her a farewell song.

Arriving on the surface, Chell opens the door to find herself exiting what appears to be a small tool shed in a sunlit field of wheat. The door slams shut behind her, then briefly opens again to spit out the scorched Companion Cube from the first game. Chell does not make an appearance during any part of the Cooperative Testing Initiative, as she has already left the facility. Chell makes an appearance as a playable character in the Portal 2 DLC.

The plot of the game focuses on Lord Vortech, an inter-dimensional being attempting to gather together the "Foundation Elements," important objects scattered throughout nine LEGO universes that, when combined, will give an individual unlimited power. The identity of the objects seems to depend on the universe's current situation, as the item to be gathered from Aperture is the Cake.



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